Mostyn works across Business and Consumer Media globally.
He principally works with traditional and digital consumer media players in the UK and internationally, together with early and latter stage investors looking into acquisitions within media, entertainment & consumer internet.
Most of his work has been with media and entertainment players focused on growing their top lines though diversification, M&A, international expansion and business model evolution, skills he also applies for clients in other industries looking for new sources of growth. Alongside his work with 'traditional' media companies, Mostyn also works with consumer internet pure-plays focused on across all areas the consumer internet including classifieds, price comparison/ lead generation, travel, gaming. He also regularly works with technology & software partners on the platforms and data businesses that underpin these industries.
Mostyn has focused on media and TMT for his 20+-year career, including spending time in industry running Business Development for the Guardian Media Group.
Education & Prior Experience
Mostyn began his career in the Strategy, Finance and Economics practice of Arthur Andersen, where he qualified as a Chartered Accountant. With Andersen (and subsequently Deloitte) he worked on strategy projects for telecoms clients across Europe. He left Deloitte and worked for a Boston-based mobile telecom strategy boutique for a year before joining OC&C in 2003, where he focused on the media side of TMT. He spent 1 year seconded from OC&C to run business development for the Guardian Media Group.
Mostyn has a MA in Economics and Management from Cambridge University and is a Fellow of the Institute of Chartered Accountants in England and Wales (FCA).
"Strategy is about science, but also art, creativity and growth; this is especially true in the fast paced world of media and online where boundaries are continually blurring. Staying ahead is essential"
Private Equity & Transactions 2021
2021 was a record year for transactions globally – as activity remained exceptionally strong despite the ongoing challenges of the COVID pandemic, global supply chain issues and the challenges of rising inflation and energy prices during the year.
Facebook Marketplace represents one of the most widely publicised and credible threats to traditional classified business models to have emerged in recent years
Growth in the Video Gaming Ecosystem: the new role of games as media
Game streaming platforms such as YouTube Gaming and Twitch now play a significant role in how gamers discover and enjoy titles, and watchers represent a significant and rapidly growing opportunity for game publishers, developers and brands to access consumers as traditional media consumption continues to decline, and the gaming audience continues to expand.
Growth in the Video Gaming Market: the changing state of play
Until recently, the video games industry has lagged behind other media categories in embracing the structural, behavioural and economic shifts that have transformed entertainment. But this is changing fast, and for games publishers and advertisers who quickly embrace these changes, the opportunities are huge.
Classifieds 3.0: The reinvention phase
For classifieds, the ‘booming 2010s’ were a time of extraordinary expansion. However, as monetization has reached a natural ceiling, tailwinds have begun to evaporate in developed markets
Journey to the centre
Some international media businesses are shifting senior management and front-office roles away from London and back to their central HQs – and Brexit is accelerating this trend
To platform or not to platform
As TV viewing behaviour continues to change at pace, and a new generation of platforms emerges, TV players face important choices to keep hold of their audiences and remain relevant
Is content king after all?
With the next wave of platform-based digital disruption imminent for the media industry, we examine the pattern of platform insurgence, the likely impacts on brands and how traditional news businesses should respond
Friend or foe
In Autumn 2014, OC&C conducted research focused on the use of 3rd party open video platforms by 'professional' TV players (e.g. broadcasters and content producers)